By Sylvain Ratabouil
Discover the local aspect of Android and inject the ability of C/C++ on your applications
About This Book
- Create excessive functionality cellular functions with C/C++ and combine with Java
- Exploit complex Android positive factors akin to portraits, sound, enter, and sensing
- Port and reuse your personal or third-party libraries from the prolific C/C++ ecosystem
Who This e-book Is For
Are you an Android Java programmer who wishes extra functionality? Are you a C/C++ developer who does not are looking to trouble with the complexity of Java and its out-of-control rubbish collector? do you need to create quick extensive multimedia functions or video games? If you may have replied sure to any of those questions then this e-book is for you. With a few common wisdom of C/C++ improvement, it is possible for you to to dive headfirst into local Android development.
What you'll Learn
- Build your first Android local undertaking from scratch
- Communicate with Java via Java local Interfaces
- Learn the foremost layout intricacies of constructing a local OpenGL ES 2.0 pics application
- Initialize, play, and list sound and track with OpenSL ES
- Handle enter occasions and sensors to create various interplay types
- Port an current library on Android via compiling most typical C++ frameworks on Android
- Interface and optimize the present code with RenderScript
- Combine snap shots, sound, enter, sensors, and physics on your application
Android NDK is all approximately injecting high-performance and transportable code into your cellular apps by means of exploiting the utmost pace of the gadget they run on.
This booklet will enable you create C/C++-enabled cellular purposes and combine them with Java. The books starts off with instructing you ways to entry local API and port libraries utilized in probably the most winning Android purposes. subsequent, you are going to stream directly to create a true local program venture throughout the whole implementation of a local API and porting current third-party libraries. relocating ahead, you are going to the best way to entry the keyboard and enter peripherals and browse accelerometer or orientation sensors. ultimately, you'll dive into extra complicated subject matters corresponding to RenderScript.
Read Online or Download Android NDK Beginners Guide - Second Edition PDF
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Extra info for Android NDK Beginners Guide - Second Edition
It can be considered as an intermediate layer between applications originated from Unix/Linux (but natively recompiled on Windows) and the Windows OS itself. Tip Even if Android NDK R7 introduced native Windows binaries, which does not require a Cygwin runtime, it is still recommended to install the latter for debugging purpose. A JDK 7, which contains the runtime and tools necessary to build Java applications on Android and run the Eclipse IDE as well as Ant. The only real trouble that you may encounter when installing a JDK is some interferences from a previous installation, such as an existing Java Runtime Environment (JRE).
We port the Box2D library into an NDK module that is reusable among Android projects. Chapter 10, Intensive Computing with RenderScript, introduces RenderScript, an advanced technology to parallelize intensive computation tasks. We also see how to use predefined RenderScript with built-in Intrinsics, which is currently mainly dedicated to image processing. What you need for this book To run the examples in the book, the following software will be required: System: Windows, Linux or Mac OS XJDK: Java SE Development Kit 7 or 8Cygwin: On Windows only Who this book is for Are you an Android Java programmer who needs more performance?
Using an IDE is not required though; command-line lovers or vi fanatics can skip this part! In the following section, we will see how to set up Eclipse. Time for action – installing Eclipse with ADT on your OS Since the latest Android SDK releases, Eclipse and its plugins (ADT and CDT) need to be installed manually. org/downloads/ and download Eclipse for Java developers. Then, run Eclipse. If Eclipse asks for a workspace (which contains Eclipse settings and projects) when starting up, define the directory of your choice or leave the default settings and then click on OK.