Download Beginning iOS 5 Games Development: Using the iOS SDK for by Lucas Jordan PDF

By Lucas Jordan

Video game apps on iPhone and now iPad stay the most renowned form of apps within the Apple iTunes App Store.  Does indignant Birds strike a chord?  What you have been as soon as capable of do exactly for the iPhone (and iPod contact) is now attainable for the popular iPad, using the hot iOS five SDK.   starting iOS five video games improvement presents a transparent course so that you can create video games utilizing the iOS five SDK platform for the iPad, iPhone, and iPad contact. you will the way to use periods to create online game apps, together with photos, and animations. the newest model of Xcode might be utilized in elements of the publication to steer you alongside the way in which of creating your apps. different themes comprise iOS five video game apps development with the latest iOS online game heart replace, persisting consumer info, and designing a compelling person event. After reading this publication, you'll come away with the abilities and methods for development a online game app, best to backside, that may maybe even be bought at the Apple iTunes App shop. What you’ll research tips to use UIViews to reveal video game resources easy methods to create frame-by-frame animations for motion video games the right way to combine with online game middle and different social media prone Who this e-book is for This booklet is for brand new iOS builders who are looking to create compelling 2nd video games. A easy realizing of Xcode and Objective-C is believed. desk of Contents advent and HelloGame constructing your online game App venture discover the sport App existence cycle speedy construct an Input pushed online game quick construct a body via body video game construct Your online game: online game Engine, picture Actors, and Behaviors construct Your online game: Vector Actors and debris construct Your Game: Understand Gestures and pursuits  construct Your online game: Apple's online game heart and Social Media a whole instance: Belt Commander layout and Create portraits Monetizing through the Apple App shop

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See Appendix A for the details of configuring this image. When the application has fully loaded, we display the Loading view. This view stays on the screen for a few seconds while the application pre-loads some images. Once the images are loaded, we show the user the Welcome view. The Welcome view in Figure 3–1 offers players a number of options. They can continue an old game, start a new game, view the high scores, or view information about the game. If the user plays the game, they are directed to the Play view, where the main action of this application takes place.

To make sure our layout is correct the size of the Landscape and Portrait UIView objects is set in the properties panel to the right (C). In the center of the screen, you can see the Landscape UIView displayed over the Portrait UIView (D). The next step is to add a new UIView to each orientation view. This new UIView will describe where our Rock, Paper, Scissors game will be displayed. Figure 2–15, shows this new UIView added to the Portrait orientation view. Figure 2–15. Holder views added to the iPhone’s XIB file 31 32 CHAPTER 2: Setting Up Your Game Project In Figure 2–15, we see that we have added two new UIView objects to the XIB file.

If you were creating a game that does not support all orientations, you would return No for the undesired orientations. Before we return a value, we test interfaceOrientation to see if we are in landscape or portrait orientation. Because the device really has four orientations, we have to compare interfaceOrientation to both landscape right and landscape left. The right/left indicator is describing the position of the Home button. 35 36 CHAPTER 2: Setting Up Your Game Project If the device is now in landscape orientation, we remove the portraitView from its super view—meaning, we take it off the screen.

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