Download Beginning OS X Lion Apps Development (Beginning Apress) by Michael Privat , Rob Warner PDF

By Michael Privat , Rob Warner

With the Mac App shop release in early 2011, a brand new age in Mac improvement begun. search for the various cool apps for iPhone and iPad coming to an iMac or MacBook Pro near you! starting OS X Lion Apps improvement explains the way to strengthen OS X Lion-based apps and put up them within the Mac App shop. It starts off with the fundamentals of Objective-C and Cocoa, after which strikes via all of the subject matters essential to construct and post your first winning Mac apps!   start with Objective-C and Xcode construct your first whole apps that combine good with Mac OS X submit your apps at the Mac App shop if you are new to Mac or new to iPhone or iPad apps improvement, and looking out to improve apps for the Macbook seasoned or Mac desktop, this ebook is for you! What you’ll research the way to use Apple’s improvement instruments the right way to construct person interfaces and create consumer studies (UX) the right way to reply to consumer enter tips on how to combine your apps into the Mac surroundings how you can shop and retrieve info easy methods to submit your apps to the recent Mac App shop Who this ebook is for This booklet is for these new to Mac or for iPhone or iPad apps builders who wish to develop apps for the MacBook professional or Mac computing device. desk of Contents construction a Graphiing Calculator Laying Out the consumer Interface dealing with person enter Pimp My UI Storing and Retrieving facts utilizing middle facts  Integrating Graphique into the Mac OS X computer  growing aid Printing

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Extra resources for Beginning OS X Lion Apps Development (Beginning Apress)

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Click Next. 6. Make sure the Views group and the Graphique target are selected, and click Create. CHAPTER 2: Laying Out the User Interface Figure 2–12. Creating a new Objective-C class for the Equation Entry View controller Figure 2–13. Making the new view a subclass of NSViewController 47 48 CHAPTER 2: Laying Out the User Interface Download from Wow! xib, as illustrated in Figure 2–14. Figure 2–14. xib to begin laying out its view. You can start dragging user interface components from the library onto it just like you did in the previous section.

In the next chapter, we explain how to use Interface Builder. xib. Make sure you select the Utilities button at the top-right corner of the Xcode IDE to see the right sidebar (in other words, the Utilities panel). Figure 1–32. xib file in Interface Builder Interface Builder offers two types of entities:  Placeholders represent objects that exist within the runtime environment.  Objects represent objects that will be created when the XIB file is run. If you select the File’s Owner placeholder and select the Identity inspector tab in the Utilities panel, you will notice that the Interface Builder file is owned by an object of type NSApplication, which, as you may expect, is the root class for all applications.

Xib and expand the Window Graphique tree in the Document Outline to be able to see both split views. Select the Graphique App Delegate object and Ctrl+drag to the horizontal split view (the highest in the hierarchy). Let go of the mouse button and select horizontalSplitView. Do the same for the verticalSplitView instance, connecting it to the other split view. This step links the split views to the appropriate attributes in the GraphiqueAppDelegate class. Any time you access these attributes in your code, you will indeed be referring to the UI component you laid out in Interface Builder.

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