Download C++ Recipes: A Problem-Solution Approach by Bruce Sutherland PDF

By Bruce Sutherland

C++ Recipes: A Problem-Solution Approach is a convenient code cookbook reference consultant that disguise the newest C++ 14 in addition to a few of the code templates to be had within the newest normal Template Library (STL).

In this useful reference, you will find numbers, strings, dates, occasions, periods, exceptions, streams, flows, tips and extra. additionally, you will see quite a few code samples, templates for C++ algorithms, parallel processing, multithreading and numerical approaches. those have many purposes together with video game improvement, massive info analytics, monetary engineering and research, company purposes and extra. A wealth of STL templates on functionality items, adapters, allocators, and extensions also are to be had.

This is a "must have", modern reference in your technical library.

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Additional resources for C++ Recipes: A Problem-Solution Approach

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We simple want to construct, copy or move the members m_String and m_Value. The m_Value variable is used to try to prevent the compiler from over-optimizing our example and producing unexpected results. You can see that the move constructor is faster in this instance than the copy constructor in Figure 2-11. Figure 2-11. Showing a Move Constructor can be Faster than a Copy Constructor Recipe 2-9. Using Managed Pointers Problem You would like to automate the task of managing memory in your C++ programs.

We simple want to construct, copy or move the members m_String and m_Value. The m_Value variable is used to try to prevent the compiler from over-optimizing our example and producing unexpected results. You can see that the move constructor is faster in this instance than the copy constructor in Figure 2-11. Figure 2-11. Showing a Move Constructor can be Faster than a Copy Constructor Recipe 2-9. Using Managed Pointers Problem You would like to automate the task of managing memory in your C++ programs.

This call causes the program to go to sleep for 5 seconds and calls the system_ clock::now method again after it resumes. At this point you have two time_point objects that can be used to subtract one from the other. The duration_cast can then be used to turn the result of the subtraction into a concrete time with a given type of duration. The valid duration types are hours, minutes, seconds, milliseconds, microseconds and nanoseconds. The count method is then used on the duration object to get the actual number of milliseconds that elapsed between calls to now.

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